Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Raising stickiness in collision material makes particles spastic but not sticky
#7
Quote:It should not be necessary to reduce the density that much, for instance the Viscosity scene has a fluid with density 1000 kg/m3 and a rigidbody that's 50 kg, and it works fairly well. As far as I can tell from the info you've given, this should work.

Will take a look at HurricaneVr to see if I can spot anything that could cause issues with this.


Thanks, I can definitely recommend the asset on it's own but I don't want you to have to buy it and spend the time just to help me. I'm pretty sure it's something I configured wrong, could a high fluid resolution like 60 cause problems with stickiness?

Update: Can confirm this has nothing to do with HurricaneVR, the jittering also happens when the fluid contacts rigidbodies that aren't being held.
Reply


Messages In This Thread
RE: Raising stickiness in collision material makes particles spastic but not sticky - by locque - 25-03-2022, 01:22 PM