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Help  ObiFluid Rendering Question(s)
#5
Hi again,

Been testing VFX graph and ObiFluid integration in URP, and sadly VFX graph does not play nice with *any* transparent objects in URP. Particles are drawn on top/behind other objects depending on the camera position relative to the effect pivot.

https://issuetracker.unity3d.com/issues/...1518523487

A workaround is to change the fluid renderer's render pass event. Open up ObiFluidRendererFeature.cs, and change all instances of RenderPassEvent.BeforeRenderingTransparents + 1; to just RenderPassEvent.BeforeRenderingTransparents;

That should get VFX particles rendered on top of fluids.
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Messages In This Thread
ObiFluid Rendering Question(s) - by Xanduffy - 12-03-2022, 11:18 PM
RE: ObiFluid Rendering Question(s) - by Xanduffy - 13-03-2022, 08:38 PM
RE: ObiFluid Rendering Question(s) - by josemendez - 15-03-2022, 11:05 AM