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Help  ObiFluid Rendering Question(s)
#1
Hi, I've been messing around with ObiFluid the last few days and I'm starting to achieve a look I like, but I have two questions:

Firstly, how can I change the rendering order so that fluid appears behind particles from a VFX graph?
Secondly, how can I get rid of this white edge colour where the fluid contacts the ground? It is only visible in the game view(pic below), but my experimenting with the fluid renderer settings hasn't revealed the cause, this was the least obvious I could make it.

I'm using URP in 2021.2.7 and I've followed the basic setup guides but may have missed something.

As a final bonus question, are there any example shaders that allow some sort of projected texture mapping onto obi fluid, or is that a dumb question? 

Thanks in advance Jose! Gran sonrisa 

[Image: obiwhite.png]
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Messages In This Thread
ObiFluid Rendering Question(s) - by Xanduffy - 12-03-2022, 11:18 PM
RE: ObiFluid Rendering Question(s) - by Xanduffy - 13-03-2022, 08:38 PM