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Help  SkinnedClothBluePrint With BlendShapes
#2
Hi there!

Any deformable simulation does not support blendshapes, and that includes Obi cloth indeed. In case you're using blend shapes in a character-generator kind of thing (and by that I mean, blend shapes are not changed at runtime) then you need to apply these blend shapes to your cloth meshes - that is, "bake" their deformation into the mesh- before creating cloth blueprints from them.

This is a quite advanced topic and requires not only intermediate/advanced C# skills, but in-depth knowledge of mesh rendering/animation. If you're starting out with programming, I'd advise to get into cloth simulation (and physics simulation in general) once you're comfortable with the basics.

You can email any further questions (in spanish, if you wish) to: support(at)virtualmethodstudio.com

cheers!
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Messages In This Thread
RE: SkinnedClothBluePrint With BlendShapes - by josemendez - 08-03-2022, 08:38 AM