25-02-2022, 08:40 PM
Hi there, I'm a new user of Obi Fluid, and it's been amazing so far! Thanks for making such an amazing tool. I'm currently working on a 2D game project in Unity that uses Obi Fluid, and I've run into a weird issue that is specific to Mac builds of my project. When I preview the game in Unity, I can see the obi fluid simulation just fine. However, when I create a Mac build and play the build, the fluids don't show up. Also interesting to note - the fluid DOES show up in a Windows build of the game. It's only the Mac build where I seem to be having the issue.
A few other notes about my project:
- Using Unity 2020.3.26f1
- Using the standard render pipeline
- Have tried both Burst and Oni solver modes, and neither change the end result in the Mac build
- Building and running on a 2015 Macbook Pro using macOS Big Sur v11.6.4
Happy to answer any more questions to help diagnose the issue. Any help would be extremely appreciated! Thanks!
A few other notes about my project:
- Using Unity 2020.3.26f1
- Using the standard render pipeline
- Have tried both Burst and Oni solver modes, and neither change the end result in the Mac build
- Building and running on a 2015 Macbook Pro using macOS Big Sur v11.6.4
Happy to answer any more questions to help diagnose the issue. Any help would be extremely appreciated! Thanks!