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Weird direction in 2D Mode
#3
(24-02-2022, 05:06 PM)josemendez Wrote: Hi there,

Your circle mesh is not nearly subdivided enough for it to be deformed in any meaningful way. It only has 5 large triangles at the center, and a lot of small tris at the edges. You will want to use much more homogeneous, denser topology so that it can deform properly.
Thank you for your reply!

But I think my problem originates from the normals. It works fine for the unity primitive plane. 
I analyzed the differences and found out that the normals are messed up.
Here are some screenshots from the two blueprints:

https://imgur.com/a/yZgepwt

I have tried to change the normals of the mesh manually, but it didn't work.

Is there a way to flip the normals (in blueprint mode)?
Thank you in advance
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Messages In This Thread
Weird direction in 2D Mode - by hergen - 24-02-2022, 04:37 PM
RE: Weird direction in 2D Mode - by josemendez - 24-02-2022, 05:06 PM
RE: Weird direction in 2D Mode - by hergen - 25-02-2022, 02:01 PM
RE: Weird direction in 2D Mode - by josemendez - 25-02-2022, 02:56 PM