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[BUG] Exception when trying to generate blueprint with surface vertices
#1
Hi,

I just updated to Obi Softbody 6.4 and I'm trying to generate a new blueprint with the "Vertices" mode for surface sampling.
I did a clean package import and regardless of which mesh I select, the following exception always occurs:

Quote:IndexOutOfRangeException: Index was outside the bounds of the array.
Obi.ObiSoftbodySurfaceBlueprint+<SurfaceMeshShapeMatchingConstraints>d__53.MoveNext () (at Assets/Obi/Scripts/Softbody/Blueprints/ObiSoftbodySurfaceBlueprint.cs:620)
Obi.ObiSoftbodySurfaceBlueprint+<Initialize>d__38.MoveNext () (at Assets/Obi/Scripts/Softbody/Blueprints/ObiSoftbodySurfaceBlueprint.cs:181)
Obi.ObiActorBlueprint+<Generate>d__59.MoveNext () (at Assets/Obi/Scripts/Common/Blueprints/ObiActorBlueprint.cs:282)
Obi.CoroutineJob+<Start>d__15.MoveNext () (at Assets/Obi/Scripts/Common/Utils/Coroutines/CoroutineJob.cs:99)
UnityEngine.Debug:LogException(Exception)
Obi.<Start>d__15:MoveNext() (at Assets/Obi/Scripts/Common/Utils/Coroutines/CoroutineJob.cs:108)
Obi.EditorCoroutine:ShowCoroutineProgressBar(String, IEnumerator&) (at Assets/Obi/Scripts/Common/Utils/Coroutines/EditorCoroutine.cs:21)
Obi.ObiActorBlueprintEditor:Generate() (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:131)
Obi.ObiActorBlueprintEditor:OnInspectorGUI() (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:163)
UnityEngine.GUIUtilityLenguarocessEvent(Int32, IntPtr, Boolean&)

I'm on Unity 2020.3.28f1.
Let me know if I can help by providing further information.
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Messages In This Thread
[BUG] Exception when trying to generate blueprint with surface vertices - by JanikH - 24-02-2022, 03:49 PM