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What can I adjust to stop a cloth from doing through a collision mesh?
#28
In case anyone reading this thread wonders how it went and what caused the spiking, the reason was the initially concave distance field was split into multiple smaller, but still concave fields. Using separate convex fields attached to each of the character's bones did the trick.
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RE: What can I adjust to stop a cloth from doing through a collision mesh? - by josemendez - 24-02-2022, 09:42 AM