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Does Obi Cloth works with DOTS PhysicsBody?
#3
(20-01-2022, 10:44 AM)josemendez Wrote: Hi there!

Short answer: No, Obi is not compatible with Unity DOTS Physics. You need to use Unity rigidbodies and colliders.

Long answer: though many people use ECS and DOTS interchangeably, they are different things. DOTS = Burst + Jobs + ECS.
Obi uses Burst and Jobs, but implements it own ECS system on top of GameObjects. This is because Unity's ECS is not widely adopted yet, most projects use GameObjects and the built-in physics system (PhysX).

Adding support for Unity Physics/Havok is something I have on the to-do list, but won't probably get to it until they are more widely adopted.

kind regards,

Thx M8.
Yeah we're not really in a rush to change to DOTS. But we're making a very physics (calculation) heavy game. We're just exploring our options on physics optimization. We'll try figure out something else. Sonrisa
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Messages In This Thread
RE: Does Obi Cloth works with DOTS PhysicsBody? - by cycle6 - 20-01-2022, 09:36 PM