Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Problems with fluid rendering on mobile devices
#1
Bug 
Hello there
Im trying to make a mobile game using using Obi Fluid, but I ran into some problems. First of all I tried fluid in project with built-in RP. I opened FluidMill scene made some changes to fluid so it looks more like oil. And i noticed that fluid looks different on my android and in editor. Specifically where are no reflections on android (look at screenshots for comparison).
               
I tried changing many things but without any success. Also tried to build example scenes without changing anything in Fluid Renderer but still no reflections on android. 
So I decide to try URP. I made a simple project from unity's URP template project. Import obi fluid, convert built-in materials, added fluid renderer feature, and example scenes started working as intended in editor. But on Android fluid isn't rendering at all. Clearly particles are emitting because I can see mill spinning. Also tried to build on iOS and same result here - fluid isn't rendering.
         

Im using MacBook Pro m1 max
Unity 2021.2.6f1 apple silicon
Android 11 - Pixel 3
iOS 15.1.1 - iPhone 13 pro
Backend - burst
Obi fluid version 6.3
Reply


Messages In This Thread
Problems with fluid rendering on mobile devices - by bozdo - 16-01-2022, 02:30 PM