06-02-2022, 12:43 PM
(06-02-2022, 05:35 AM)nikov Wrote: basically for dress/skirts, etc. If legs move too fast they go across the cloth and can't come back. This seem to happen mostly if leg movements are fast.
I wonder if there is a solution to prevent that?
You can try increasing the solver's collision margin a bit:
http://obi.virtualmethodstudio.com/manua...olver.html
This will generate contacts before they actually happen, allowing the solver to be "predictive" rather than "reactive".
Also, using more collision iterations or more substeps will help. Increasing particle radius in your blueprint can also help close gaps in the cloth.