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Bug / Crash  Invalid memory access using Burst backend
#2
Hi there,

Thanks for the detailed report!

Quote:So just to rule this out: Is there any known limit on the number of active Obi colliders / rigidbodies with the Burst backend?

Nope, there's no hard limit. If you use a ton of active colliders/rigidbodies it will slow things down, but there's no limit to the amount of them you can have or how many colliders can a particle be simultaneously in contact with, for that matter.

Will investigate this and get back to you!
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Messages In This Thread
RE: Invalid memory access using Burst backend - by josemendez - 10-01-2022, 10:30 AM