Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Practical question about partial skeleton mesh softbody
#1
Pregunta 
Is there anyway we can simulate some vertices of skeleton mesh while keep the vertices that we don't want simulate just follow the skeleton animation instead of following just one target bone by using ObiParticleAttachment?

I've tried delete unwanted particles and change the related property, e.g max deformation distance nothing satisfactory so far
Reply


Messages In This Thread
Practical question about partial skeleton mesh softbody - by obitester - 09-12-2021, 03:31 PM