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Avoid Interpenetrations
#1
Hi there, 

new User here! I'm currently working on my Bachelorthesis on Pseudo Haptics in VR where I use a 3D-printed proxy to simulate the squeezing of a Obi Softbody. 
Therefore, I use handtracking with spheres attached to the fingertips which contain Obi Colliders to be able to squeeze the softbody. 

I am still tweaking some parameters and I've gone through the Obi documentation, and I hope this question isn't too specific, but I am encountering the problem of my spheres on the fingertips going through the softbody at some point, which will break the illusion that I'm trying to evoke. 
Does anyone know how, or, where to fix this (Blueprint, Obi Solver, Obi Collider, ...)? 

I'm still new to Unity as well, and only worked with it a few times before this thesis. 
I have attached some pictures, please let me know, if you need any more information about my settings. For some reason when i preview this post, I can't seem to find the pictures, I hope this changes when I post.

Thanks in advance, have a good day everyone!
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Messages In This Thread
Avoid Interpenetrations - by l1samt0 - 08-12-2021, 11:59 AM
RE: Avoid Interpenetrations - by josemendez - 10-12-2021, 09:49 AM
RE: Avoid Interpenetrations - by l1samt0 - 13-12-2021, 01:00 PM