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How easy it is to modify the softbody mesh during runtime?
#1
Lets say I have two cubes A and B, and I want to cut both A and B in half (the cutting plane is not pre-determined but is based on user input), then join half of A and half of B together.

What is the best approach to this kind of scenario?
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How easy it is to modify the softbody mesh during runtime? - by snowtv - 03-11-2021, 07:27 PM