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Add a ragdoll attachment to the rope's end
#7
(29-10-2021, 09:36 AM)josemendez Wrote: Ofc you need to disable any objects attached to the rope too. If you just disable the solver, all objects in there won't have any ropes supporting them so will just fall to the ground. Rigidbody objects are not simulated by Obi so disabling the solver won't stop their simulation.


Yep, that's the expected behavior if you disable the solver but not the attached objects. Once you re-enable the rope simulation, any stuff attached to the rope will spring back to it.



Other objects in the scene (rigidbodies) are not handled by Obi, so when the solver stops simulating the rope, rigidbodies will still be simulated by Unity. You need to deactivate them too.


By disabling the entire game object hierarchy will lose any temporary state (cuts, length changes) in the rope. Disable the solver component only, then disable any other objects (rigidbodies) that interact with the simulation. This will result in *zero* work being done.

Thanks! It looks like calling isKinematic solved the probleme! Sonrisa
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Messages In This Thread
RE: Add a ragdoll attachment to the rope's end - by lacasrac - 29-10-2021, 07:01 PM