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Extracting mesh from settled fluid
#3
Okay thanks, that's what I thought as well. For my purpose, I don't need it to be realtime (just need a resulting mesh to feed to my path tracer). 

But I think realtime surface generation is doable with a sparse OctTree SDF. Even with my current Burst implementation of sparse OctTree + Naive Surface Net, the framerate is acceptable for a fairly dense mesh. And I think the SDF generation and possibly half of the NSN algorithm can go wide on the GPU as well. I'll definitely play around with it and see how it goes!
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Messages In This Thread
Extracting mesh from settled fluid - by CreepGin - 25-10-2021, 04:50 AM
RE: Extracting mesh from settled fluid - by CreepGin - 25-10-2021, 03:47 PM