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Help  Colorless liquid particles (URP).
#11
Someone can correct me if I'm wrong, but I think

1) You set in the corresponding ObiEmitterBlueprints' Capacity field
2) Easiest way is to just set the lifetime to be a large value
3) For a rough estimate, you can count the active particles through ObiEmitter.activeParticleCount. You can take a look at IObiParticleCollection and ParticleImpostorRendering for more info.
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Messages In This Thread
Colorless liquid particles (URP). - by Volchok - 24-10-2021, 01:04 PM
RE: Colorless liquid particles (URP). - by CreepGin - 25-10-2021, 04:04 PM