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Help  Rope goes inside collider when stretched
#7
(14-10-2021, 12:17 PM)josemendez Wrote: You can simply check its current length vs its rest length:
Code:
float strain = rope.CalculateLength() / rope.restLength;

Thanks! Yep, will check it out!
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Messages In This Thread
RE: Rope goes inside collider when stretched - by davidsedrakyan - 14-10-2021, 12:56 PM