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Bad performance in editor
#1
Hi, I'm trying to create a realistic rope with multiple dynamic rigidbody attachments, but there seems to be horrible performance in the editor. 
It works fine on build. Target device is Android/iOS.

Blueprint
Thickness = 0.1
resolution = 0.5
Pooled Particles = 100

solver
       
rope
   

These are the stats I see
With Single rope -
   

With 4 ropes
   

I'm able to simulate them in an android build just fine, but testing the game in editor is a nightmare at 2fps. 
What do I do to improve editor performance?
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Messages In This Thread
Bad performance in editor - by linkinb - 04-10-2021, 04:51 AM
RE: Bad performance in editor - by josemendez - 04-10-2021, 07:26 AM
RE: Bad performance in editor - by linkinb - 04-10-2021, 03:22 PM