13-09-2021, 11:17 AM
Yes, Obi can do this both more efficiently and better-looking. However Obi uses a completely different paradigm than the built-in physics engine (Obi is a particle-based, position-based engine, while Unity's is a rigidbody-based, velocity-based engine). It can take a while to get used to it.
So if you have some spare time to learn Obi, I'd give it a try. If you're short on time or you need to get your game out asap, better stick to your already-working system.
kind regards!
So if you have some spare time to learn Obi, I'd give it a try. If you're short on time or you need to get your game out asap, better stick to your already-working system.
kind regards!