16-09-2021, 10:40 AM
(16-09-2021, 10:26 AM)MaximilianPs Wrote: I see indeed, In Cloth Render component by setting Copy From Normals improve the performance a bit.
As long as you don't need tangent vectors in your mesh, this is the cheapest mode indeed.
Quote:But actually I'm working on an Laptop I5 5200U with 8Gigs and a Radeon R5 M230, but I'm pretty sure that Unity is working with the Intel 5500
Obi runs 100% on the CPU, so which GPU you're using has no impact on performance whatsoever.