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Help  Rope has too much slack
#4
(12-08-2021, 03:06 PM)greenisfun100 Wrote: I incorporated the changes you suggested with resolution and solver steps but I'm still getting the same behavior. I believe the mass ratio might be the problem. Do you suggest increasing the mass of the rope. In that case, how do you do that?

You can increase the mass on a per-control point basis using the path editor (just like you can change rope thickness, color, etc). See:
http://obi.virtualmethodstudio.com/manua...setup.html

(12-08-2021, 03:06 PM)greenisfun100 Wrote: Something I also just realized is I only have obi colliders/rigidbodies on the cable connection points but not on any of the other components of the bridge. Could this be a problem? Such as the parts without the correct components don't receive the correct forces? Thanks.

Unity works by redirecting any impulses/forces received by a collider to the first rigidbody found up their hierarchy. This works this way regardless of using Obi or not. So your platforms must have a rigidbody component (Obi will automatically add a ObiRigidbody component too). Then if you attach cables to the cable connection points (which I assume are children of the bridge platforms), impulses generated by the cables will be applied to the platform itself.
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Messages In This Thread
Rope has too much slack - by greenisfun100 - 11-08-2021, 05:54 PM
RE: Rope has too much slack - by josemendez - 12-08-2021, 07:48 AM
RE: Rope has too much slack - by greenisfun100 - 12-08-2021, 03:06 PM
RE: Rope has too much slack - by josemendez - 13-08-2021, 01:03 PM
RE: Rope has too much slack - by greenisfun100 - 13-08-2021, 06:21 PM