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When will Obi Softbody support mix animation and simulation in a single vertex?
#2
(10-08-2021, 04:16 AM)obitester Wrote: Obi Softbody docs says:

Note that currently, you cannot mix animation and simulation in a single vertex, unlike you can in ObiCloth. Vertices in a softbody character are either driven by animation, or driven by simulation, not both.

So i want to know did Obi have plan for doing this? when Obi will develop this or release this function?

There's work being done in this direction. However it makes the asset significantly more complex to use, so we're looking into ways of simplifying the workflow. See:
https://www.youtube.com/watch?v=9Tdmplqc_3U
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RE: When will Obi Softbody support mix animation and simulation in a single vertex? - by josemendez - 10-08-2021, 08:19 AM