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Crash on adding and removing during runtime
#6
Although I didn't make a unitypackage, I've managed to confirm that it was the removal of bones after the solver was set that was the problem.
By having he Stitch method add the solver to the mesh only at the end of the method, it works flawlessly now
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RE: Crash on adding and removing during runtime - by Guedez - 15-02-2018, 11:56 PM