Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bug / Crash  One Particle acts like kinematic
#17
(24-06-2021, 02:54 PM)alex798 Wrote: Yeah numerical fields would be perfect- a lot of time I try to place tangence exactly over point, but in 3d it is quite a challenge...

Got it. Will add them in the next update, very soon.

Quote:Yeah I read about this problem of surface collision, and tried not to use it, But my cable should be pretty thin, and so need to be partiocles- so natural collision is prone to intersection(even smallest stretch creates holes in general collider)

Increasing the surface collision threshold should help. Unfortunately, thats as good as it gets with simplex-based collision detection for now Triste. Future developments might improve on this front.
Reply


Messages In This Thread
One Particle acts like kinematic - by alex798 - 24-06-2021, 08:49 AM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 10:15 AM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 10:49 AM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 12:21 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 01:23 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 01:57 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 02:28 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 02:54 PM
RE: One Particle acts like kinematic - by josemendez - 24-06-2021, 04:37 PM