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Bug / Crash  One Particle acts like kinematic
#4
(24-06-2021, 10:15 AM)alex798 Wrote: Atachment looks like that. What do u mean by describe setup?

I mean:

- Describing where is the rope in the hierarchy in relation to the solver.
- Are you using particle tearing?
- Are you dynamically resizing the rope using cursors?
- Are you creating/destroying attachments at runtime?
- What are your blueprint settings? (resolution, thickness, pool size)
- What are your solver settings? (sleep threshold, constraints, etc)
- How are collisions set up (type and placement of colliders, their thickness, etc)

Just more info on how you're using the system. A simple screenshot of the rope isn't enough to work with.

(24-06-2021, 10:15 AM)alex798 Wrote: Disabling will prevent any physics calculations?

Disabling ObiRope will prevent any physics calculations. You'll end up with just a rendered mesh.
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Messages In This Thread
One Particle acts like kinematic - by alex798 - 24-06-2021, 08:49 AM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 10:15 AM
RE: One Particle acts like kinematic - by josemendez - 24-06-2021, 10:30 AM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 10:49 AM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 12:21 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 01:23 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 01:57 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 02:28 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 02:54 PM