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ParticleAttachment freezes softbody
#6
(11-06-2021, 04:57 PM)Smrdis Wrote: I tried to bind skin with "bind skin" button, I also tried to do it in runtime and it works to some extent but looks strange. You also can see how everithing works well when i destroy ParticleAttachment and softbody fall down.

Can you specify what do you mean by "works to some extent but looks strange"? Attachments simply set the position of particles, they play no part in rendering. Rendering is done by the SkinnedMeshRenderer component, using the skin weights generated when you click "Bind skin".

Skinning the mesh to the particles is something that must be done when you modify the amount/placement of particles in the blueprint. If you don't, the mesh will rigidly follow the softbody's transform, but it won't deform in any way.

This is the same you do when you create a character in any 3D modeling program: once you're finished with the skeleton you must skin the character mesh to it, otherwise the mesh will follow the skeleton root but arms/legs/etc won't deform together with it.

(11-06-2021, 04:57 PM)Smrdis Wrote: You also can see how everithing works well when i destroy ParticleAttachment and softbody fall down.

It doesn't: the softbody mesh falls because it's following the transform, but the mesh isn't deforming together with particles. This is clearly seen in the video.

If you want, I can take a look at the project. Send it to support(at)virtualmethodstudio.com
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Messages In This Thread
ParticleAttachment freezes softbody - by Smrdis - 11-06-2021, 01:59 PM
RE: ParticleAttachment freezes softbody - by josemendez - 11-06-2021, 05:34 PM