08-06-2021, 02:53 PM
Hello!
I'm trying to see if it's possible to spawn particles (shuriken or vfx graph) on the surface/verts of an active simulating obi cloth/skinned cloth object. The reason for this is to have a lingering dust cloud/particle trail from the movement of the cloth sim. I'm able to get the particles to spawn in editor, but when entering play mode they disappear. Is there a way to do this with any particle system setup in unity + obicloth?
Thanks for your time!
I'm trying to see if it's possible to spawn particles (shuriken or vfx graph) on the surface/verts of an active simulating obi cloth/skinned cloth object. The reason for this is to have a lingering dust cloud/particle trail from the movement of the cloth sim. I'm able to get the particles to spawn in editor, but when entering play mode they disappear. Is there a way to do this with any particle system setup in unity + obicloth?
Thanks for your time!