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Optimizing Stiff Cloth Object
#1
Hi,



I'm working for a project that's trying to simulate a renaissance manuscript with interactive parchment pages. We're trying to build it for Oculus Quest 2 standalone.


I have the page set up and working well through Oculus Link, so plenty of CPU power, but when I try to build it to run on the quest alone, I only get about 10 frames per second.


I've been building this knowing there's a trade-off between processing power and stiffness, but I'm wondering if someone might know a way to optimize a cloth object while still keeping it stiff. Parchment is a really rigid material, and any time I try to decrease my settings, I get a rubbery sheet.


I'm attaching images of my settings below:


Obi solver:
[Image: dhvWm82.png]
and
[Image: 28rMJcv.png]


Obi cloth object:
[Image: iM8bMA5.png]



3D model:
[Image: oELUFNI.png]



Any help would be greatly appreciated!
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Messages In This Thread
Optimizing Stiff Cloth Object - by matsborges - 28-05-2021, 06:05 AM
RE: Optimizing Stiff Cloth Object - by josemendez - 28-05-2021, 07:57 AM
RE: Optimizing Stiff Cloth Object - by matsborges - 31-05-2021, 09:13 PM
RE: Optimizing Stiff Cloth Object - by josemendez - 01-06-2021, 07:56 AM
RE: Optimizing Stiff Cloth Object - by matsborges - 01-06-2021, 08:29 PM
RE: Optimizing Stiff Cloth Object - by josemendez - 02-06-2021, 07:58 AM