You can reproduce it in the project I sent you for the previous bug.
In a new empty scene:
I've done the same thing and took a screenshot:
I cannot seem to upload an image more than 100kb on this forum.
Maybe this will work:
https://i.imgur.com/cf0BlxY.jpg
But anyway, I've intentionally bowed out the rope a bit so that you can see the tangents are not causing the rope to fold over itself. It should be only a little more than 2 even with that slight bend.
Alternate theory: this rope has gained sentience and is trying to explain the meaning of life to us.
In a new empty scene:
- Drag the prefab "Assets/ObiPrefabs/Rope" into the scene and center it on 0,0,0.
- Create a cube and position it at 1,0,0. Change its scale to 1,2,1. This can be used to compare sizes. It is at least approximately 2.
- Add "Debug.Log(m_RestLength);" at the end of ObiRopeBlueprint.Initialize().
- Select the rope and click "Edit Path" on the Obi Rope inspector.
- Wiggle around the control points of either end of the rope.
- Observe that something around "42" is displayed in the console.
I've done the same thing and took a screenshot:
I cannot seem to upload an image more than 100kb on this forum.
Maybe this will work:
https://i.imgur.com/cf0BlxY.jpg
But anyway, I've intentionally bowed out the rope a bit so that you can see the tangents are not causing the rope to fold over itself. It should be only a little more than 2 even with that slight bend.
Alternate theory: this rope has gained sentience and is trying to explain the meaning of life to us.