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Bug / Crash  Tearable plastic bags issue
#1
Hello,

I've been trying to manipulate obi tearable cloth on Unity 2017.2, and everything went well until I tried to make a closed bag. I'm using a "closed" mesh, like a sphere, so that may be the issue here : when I try tearing the cloth it results in incoherent triangles scaling at random where it should have been separated. 

I take it that it may be impossible to use completely closed meshes, but can you confirm Huh ? I've also tried with the basic Unity sphere and got the same result. However I'm having no issues with planes and such.
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Messages In This Thread
Tearable plastic bags issue - by jedi8421 - 15-01-2018, 08:39 AM
RE: Tearable plastic bags issue - by josemendez - 15-01-2018, 09:05 AM
RE: Tearable plastic bags issue - by josemendez - 15-01-2018, 05:55 PM
RE: Tearable plastic bags issue - by jedi8421 - 17-01-2018, 04:00 PM
RE: Tearable plastic bags issue - by jedi8421 - 22-02-2018, 11:06 AM
RE: Tearable plastic bags issue - by josemendez - 22-02-2018, 11:12 AM
RE: Tearable plastic bags issue - by jedi8421 - 30-03-2018, 02:12 PM