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Deactivating the obi solver when not needed ?
#1
Hello,

Let's say I have a level which only features ropes in one or two rooms. Trying to mitigate all my performance overhead, I would like to disable simulation when not needed, what is the best way to do that ?
I tried disabling the updater and solver, and activating them when the player enters a trigger, but it causes a lag spike, probably because of some initialization. What would be the best way to go about this ?

Thank you,

Vincent.
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Messages In This Thread
Deactivating the obi solver when not needed ? - by VincentAbert - 13-05-2021, 01:07 PM