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Mobile performance
#1
So... created a new project, 2020.3.7f1 in URP. Added the obi fluid and tested on android the SimpleFluid scene. I got a galaxy s20 (very performant) and I had 15 fps. I added all the latest burst, job, mathematic.

I get to 30 fps when reducing the max dpi of the screen to 300.

I've built multiple games for android with physics (Dots Physics too) and I've never seen such bad performance so I'm sure something is wrong.

I read that the SimpleFluid was mobile optimized so how come I have 15 fps out of the box on one of the best cellphones on the market.

Is it normal? Is there something I don't understand?

Regards,

Paul-André
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Messages In This Thread
Mobile performance - by DryGinStudios - 12-05-2021, 04:05 PM
RE: Mobile performance - by josemendez - 12-05-2021, 04:55 PM
RE: Mobile performance - by DryGinStudios - 12-05-2021, 05:18 PM
RE: Mobile performance - by DryGinStudios - 12-05-2021, 08:04 PM
RE: Mobile performance - by josemendez - 13-05-2021, 07:43 AM
RE: Mobile performance - by DryGinStudios - 13-05-2021, 12:32 PM
RE: Mobile performance - by DryGinStudios - 12-05-2021, 09:10 PM
RE: Mobile performance - by DryGinStudios - 17-05-2021, 10:02 PM
RE: Mobile performance - by josemendez - 18-05-2021, 07:45 AM
RE: Mobile performance - by DryGinStudios - 18-05-2021, 02:52 PM
RE: Mobile performance - by josemendez - 18-05-2021, 02:54 PM
RE: Mobile performance - by DryGinStudios - 18-05-2021, 10:44 PM
RE: Mobile performance - by josemendez - 19-05-2021, 07:44 AM
RE: Mobile performance - by DryGinStudios - 19-05-2021, 04:49 PM
RE: Mobile performance - by josemendez - 20-05-2021, 07:43 AM
RE: Mobile performance - by DryGinStudios - 20-05-2021, 12:56 PM
RE: Mobile performance - by josemendez - 20-05-2021, 01:45 PM
RE: Mobile performance - by DryGinStudios - 20-05-2021, 03:56 PM
RE: Mobile performance - by josemendez - 20-05-2021, 08:53 PM