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Obi fluid + Quest 2 | Rendering in editor but not when making a build
#3
(11-05-2021, 07:50 AM)josemendez Wrote: Hi there,

Check that "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" exists in your project. If you've installed URP, it should be there.

Pink materials in Unity always mean the shader used can't compile for the pipeline you're using. These are common SRP errors, not directly related to Obi. Often they're related to URP/HDRP installation issues. See:
https://dawnarc.com/2019/12/unitysolutio...on-issues/
https://forum.unity.com/threads/errors-w...te.515500/

let me know if I can be of further help,

kind regards

Yes! It is there... I think I found a solution to the first part of my question (which is that I wasn't able to see the fluid when making the build but it was possible to see it on the editor), and I changed the Stereo Rendering Mode to Multipass instead of Multivew when making the build, and then it worked... but can't fix the pink materials.
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RE: Obi fluid + Quest 2 | Rendering in editor but not when making a build - by alpaib - 11-05-2021, 08:13 AM