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Help  Ropes Attachment
#7
(07-05-2021, 12:29 PM)josemendez Wrote: When you change the length of a rope using a cursor, the rope is temporarily changed: particles are added/removed, and constraints are reordered for efficient parallelization. Same happens when you cut a rope.

If you disable and then re-enable the rope, it will go back to its original length (and reset any cuts/torn parts). This is the intended behavior, as resizing and tearing rope are operations that do not permanently alter the rope's blueprint.

May I ask what's your use case?

I'm using the rope to visualize controls on sailing boat, I'm just increasing the rope length when the sails are allowed to move further out, so it makes it look like the player is actually controlling the sail with the rope but its only visual. The reason disabled/enabled is the game is multiplayer and the boat needs to be networked, I'm using spatial hashing to disable networked objects that are far away from the player, I could just make the boats ignore spatial hashing but that doesn't seem ideal. Is there a way of setting the rope back to its default values before enabling it again so it attaches properly? Because then I could just do that then set the rope length back to where I want it. 

Just also wanna say thank you for the help so far! I really appreciate it
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Messages In This Thread
Ropes Attachment - by headcoach - 07-05-2021, 07:57 AM
RE: Ropes Attachment - by josemendez - 07-05-2021, 08:07 AM
RE: Ropes Attachment - by headcoach - 07-05-2021, 11:02 AM
RE: Ropes Attachment - by josemendez - 07-05-2021, 11:14 AM
RE: Ropes Attachment - by headcoach - 07-05-2021, 12:19 PM
RE: Ropes Attachment - by josemendez - 07-05-2021, 12:29 PM
RE: Ropes Attachment - by headcoach - 07-05-2021, 01:03 PM
RE: Ropes Attachment - by josemendez - 07-05-2021, 01:10 PM
RE: Ropes Attachment - by headcoach - 07-05-2021, 01:45 PM
RE: Ropes Attachment - by josemendez - 07-05-2021, 01:47 PM