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Help  Weird Collisions
#6
(06-05-2021, 03:13 PM)pritamde12 Wrote: I changed the values as you pointed out. The length of the rope is good now. And the stretching for average hand movement speed is gone. But I wasn't able to fix the collision issue. 

Here is the video to check the collison : https://drive.google.com/file/d/1JhbcSHP...sp=sharing

Hi there,

I can't really spot any more issues with your setup, but collisions should be way more robust than they are now. There must be a problem somewhere else. What's your fixed timestep set to? (Project Settings->Time->Fixed timestep)

A side tip: don't use cube primitives to approximate a torus. Use distance fields, they're much cheaper, more robust, and will approximate the shape almost exactly. See: http://obi.virtualmethodstudio.com/tutor...ields.html
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Messages In This Thread
Weird Collisions - by pritamde12 - 02-05-2021, 04:37 PM
RE: Weird Collisions - by josemendez - 03-05-2021, 10:11 AM
RE: Weird Collisions - by pritamde12 - 05-05-2021, 03:47 AM
RE: Weird Collisions - by josemendez - 05-05-2021, 08:26 AM
RE: Weird Collisions - by pritamde12 - 06-05-2021, 03:13 PM
RE: Weird Collisions - by josemendez - 06-05-2021, 05:32 PM