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Help  Weird Collisions
#2
(02-05-2021, 04:37 PM)pritamde12 Wrote: I am trying to make the rope behave like a sewing thread but unable to do so. The rope levitates above the ground even though there is no thickness to the ground collider.

The rope is supposed to go through the hoops but for strange reason it doesn't touch the hoops and goes through the center of it. 

The main problem is that the rope doesn't collide with the small hoops at all.

The video recorder is here:  https://drive.google.com/drive/folders/1...sp=sharing

The rope seems extremely thick to me, judging from the video. Add a ObiParticleRenderer component  to it (http://obi.virtualmethodstudio.com/tutor...ering.html), to be able to see individual particles in the rope. Doing so will make the reason for this behavior apparent.

My guess is that the blueprint's thickness is set to a very high value, and you've scaled the thickness down in the renderer. This results in a physically thick rope, that is rendered as a very thin one. See:
http://obi.virtualmethodstudio.com/tutor...setup.html

Also, a distance stretching scale of 0.39 makes no sense whatsoever. Is there any reason you want your rope to shrink to 39% of its original length?
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Messages In This Thread
Weird Collisions - by pritamde12 - 02-05-2021, 04:37 PM
RE: Weird Collisions - by josemendez - 03-05-2021, 10:11 AM
RE: Weird Collisions - by pritamde12 - 05-05-2021, 03:47 AM
RE: Weird Collisions - by josemendez - 05-05-2021, 08:26 AM
RE: Weird Collisions - by pritamde12 - 06-05-2021, 03:13 PM
RE: Weird Collisions - by josemendez - 06-05-2021, 05:32 PM