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Help  when increasing chain length gets stuck
#5
(22-04-2021, 07:35 PM)josemendez Wrote: Is the first particle attached? If so, you'll be creating more fixed particles when extending the rope, since source mu == 0 == first particle in the rope.

I removed the script that makes the chain longer or shorter and I discovered that that is not what is causing the rope to not work correctly, when reloading the scene it is when the chain does not work, I do not know what happens, I added a line to my code in awake hoping it would work but it didn't work.

  cursor.GetComponent <ObiRope> () .ResetParticles ();

I have 3 solvers in the scene and one fixed update
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Messages In This Thread
RE: when increasing chain length gets stuck - by JskT01 - 29-04-2021, 03:16 PM