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Any way to use volume constraints on a character
#12
Thank you for the explanation, in this specific case, the strange behaviour only happened on vertexs near faces that are only at very specific angles. It was a circular ring holding a breast, a 90 degree angle between the edge and the volume cap behind.

The effect only happened on the top right and bottom right of the circle, at a perfect diagonal angle. The effect was exacerbated if the angle peaks in more than 90 degrees. The effect made it seem like the vertex was bound to the triangle that was futher inside the breast and not pinned. This effect happened even when the entire ring and back cap was in a different skinning group.

Having it in no skin group solved the problem, but the behaviour still seemed strange.
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RE: Any way to use volume constraints on a character - by Hakazaba - 29-04-2021, 11:30 AM