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Treating several soft bodies as a whole
#1
Bombilla 
Hello!

I'm struggling to figure this out, maybe you can help me.

I need a set of soft bodies to behave as a single entity, in terms of movements or how forces affect them, but each object should also have its own mesh and react to the environment following its individual rules.
For example, we can imagine these soft bodies being different links of a chain or, even better, cars of a train. Each one with its own shape and physical (soft body) properties, but conceptually linked, so if I pull from one end they all get affected, though not technically one big object (and not even really in touch for that matter).
See the beautiful diagram below for a graphical example.

Any ideas on how to approach this issue? I tried simple parenting structures and using fixed joints, but I don't think that's the way to go using Obi Softbody, or am I missing something here?

Thanks in advance! Let me know if you need more details, I don't want to overwhelm people with them at this point.

   
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Messages In This Thread
Treating several soft bodies as a whole - by Newbie - 16-04-2021, 11:34 PM