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Possible memory leak?
#4
There's a pretty large memory leak in 0.2.0's and below NativeQueue (used only by the Burst backend) that I reported here: https://forum.unity.com/threads/memory-l...ue.814668/

This leaked memory whenever colliders are used in the scene. Could it be a regression in 0.9.0? Can you try deactivating collisions in the solver and see if that stops the leak?

Let me know if this is not the case. I will investigate further.
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Messages In This Thread
Possible memory leak? - by LogaNRV - 24-03-2021, 03:11 AM
RE: Possible memory leak? - by josemendez - 24-03-2021, 08:54 AM
RE: Possible memory leak? - by LogaNRV - 25-03-2021, 03:07 AM
RE: Possible memory leak? - by josemendez - 26-03-2021, 08:59 AM
RE: Possible memory leak? - by LogaNRV - 27-03-2021, 02:15 AM
RE: Possible memory leak? - by josemendez - 29-03-2021, 09:57 AM
RE: Possible memory leak? - by LogaNRV - 29-03-2021, 11:04 PM
RE: Possible memory leak? - by flintza - 13-01-2022, 01:24 PM
RE: Possible memory leak? - by josemendez - 14-01-2022, 08:48 AM
RE: Possible memory leak? - by litefeel - 07-03-2022, 01:13 PM
RE: Possible memory leak? - by josemendez - 07-03-2022, 01:23 PM
RE: Possible memory leak? - by SpiralCircus - 14-03-2022, 02:27 PM
RE: Possible memory leak? - by josemendez - 14-03-2022, 02:38 PM
RE: Possible memory leak? - by SpiralCircus - 14-03-2022, 02:57 PM
RE: Possible memory leak? - by josemendez - 17-03-2022, 09:38 AM