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Bug / Crash  IndexOutOfRange in ClothProxy on Android
#1
Hi,

when running our game on Android we're currently running into the following exception:
Code:
IndexOutOfRangeException: Index was outside the bounds of the array.
  at Obi.ObiClothProxy.UpdateSkinning (Obi.ObiActor actor) [0x002ab] in ...\Assets\Obi\Scripts\Cloth\Rendering\ObiClothProxy.cs:132
  at Obi.ObiClothRendererBase.UpdateRenderer (Obi.ObiActor actor) [0x0012b] in ...\Assets\Obi\Scripts\Cloth\Rendering\ObiClothRendererBase.cs:191
  at Obi.ObiActor.Interpolate () [0x0010d] in ...\Assets\Obi\Scripts\Common\Actors\ObiActor.cs:1189
  at Obi.ObiSolver.Interpolate (System.Single stepTime, System.Single unsimulatedTime) [0x000a7] in ...\Assets\Obi\Scripts\Common\Solver\ObiSolver.cs:1622
  at Obi.ObiUpdater.Interpolate (System.Single stepDeltaTime, System.Single accumulatedTime) [0x0002f] in ...\Assets\Obi\Scripts\Common\Updaters\ObiUpdater.cs:110
  at Obi.ObiFixedUpdater.Update () [0x00007] in ...\Assets\Obi\Scripts\Common\Updaters\ObiFixedUpdater.cs:62

This does not occur when running in the editor.
We're using ObiCloth 6.0.1 with Unity 2020.2.4f1.
I made sure to regenerate the blueprint and rebind the skin map.

Any pointers as to what the issue may be?
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Messages In This Thread
IndexOutOfRange in ClothProxy on Android - by JanikH - 04-03-2021, 03:53 PM