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Help  Segregation of instructions to each rope at the time of collision
#5
(26-02-2021, 04:15 PM)josemendez Wrote: GetComponent() is a Unity function, works with any GameObject in unity, including ropes. However the "collidedActor" variable is a struct of type ParticleInActor, so you can't use GetComponent on it. You should do:

cheers!

It worked as expected!

Thank you very much!
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Messages In This Thread
RE: Segregation of instructions to each rope at the time of collision - by NakanHogeri - 26-02-2021, 05:15 PM