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Multiple renderers in URP
#5
(15-02-2021, 09:27 AM)josemendez Wrote: If all you need is several different transparencies, you could slightly modify the fluid shaders so that particle color alpha drives absorption. That would allow you to have per-particle varying absorption.

I will experiment with this, hopefully it should do the trick even without the other render parameters. Thanks very much!
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Messages In This Thread
Multiple renderers in URP - by corel - 13-02-2021, 04:31 AM
RE: Multiple renderers in URP - by josemendez - 13-02-2021, 08:26 PM
RE: Multiple renderers in URP - by corel - 15-02-2021, 09:15 AM
RE: Multiple renderers in URP - by josemendez - 15-02-2021, 09:27 AM
RE: Multiple renderers in URP - by corel - 16-02-2021, 09:13 AM