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Multiple renderers in URP
#1
Hi,

Is it possible to have multiple renderer passes in URP specific to separate emitters? I aim aiming to have distinct fluids in a scene with different refraction and blending modes, but I can't seem to find where to select specific emitters in the obi fluid renderer feature. I thought this was possible using the standard pipeline when the renderer script was attached to a camera, apologies if I've missed something obvious.

Cheers!
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Messages In This Thread
Multiple renderers in URP - by corel - 13-02-2021, 04:31 AM
RE: Multiple renderers in URP - by josemendez - 13-02-2021, 08:26 PM
RE: Multiple renderers in URP - by corel - 15-02-2021, 09:15 AM
RE: Multiple renderers in URP - by josemendez - 15-02-2021, 09:27 AM
RE: Multiple renderers in URP - by corel - 16-02-2021, 09:13 AM