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Mobile Optimizations
#10
(05-04-2021, 08:28 AM)MikeSan Wrote: Hello.

I'm using Obi Fluid and I noticed that it takes a long time to launch the app on my Android device.
At first I thought it was a problem with my project, but when I built and launched the sample scene "FaucetAndBucket", it took the same time.
It takes about 10 seconds until the MainScene starts playing.
How can I reduce the startup time?
Thank you.

My environment
Unity 2019.3.7f1
Obi Fluid 6.0.1
Device GalaxyS10

Hi there,

I'm unable to reproduce this, opening the FaucetAndBucket scene takes 2-3 seconds on a Galaxy S4 for us. Obi does not do any preprocessing at startup, so there should be no waiting time at start. Simulation is done every the same way frame since startup.

Maybe you can use Unity's profiler to determine what's causing that extra wait at start in your device.

let me know how it goes,
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Messages In This Thread
Mobile Optimizations - by pstudios - 02-01-2018, 06:31 PM
RE: Mobile Optimizations - by josemendez - 11-01-2018, 04:54 PM
RE: Mobile Optimizations - by oddgoo - 10-02-2018, 03:22 AM
RE: Mobile Optimizations - by Artem - 09-07-2018, 12:53 PM
RE: Mobile Optimizations - by josemendez - 10-07-2018, 09:31 AM
RE: Mobile Optimizations - by Artem - 11-07-2018, 08:03 AM
RE: Mobile Optimizations - by EbruBozkurt - 03-04-2021, 11:59 PM
RE: Mobile Optimizations - by josemendez - 04-04-2021, 10:12 AM
RE: Mobile Optimizations - by MikeSan - 05-04-2021, 08:28 AM
RE: Mobile Optimizations - by josemendez - 05-04-2021, 08:32 AM