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Help  Obi collision issue
#3
Hi josemendez, 

Thanks so much for your reply! It was really detailed and educational!

Please let me rephrase my question. I originally said it was a crossbow just to simplify my problem.

In fact, I am using Unity to simulate a robot grasping a rope. The gripper fingers are very thin, and it moves fast. The grasp looks like below.

[Image: Screenshot-from-2021-02-05-16-44-11.png]

As you have suggeted, I first slowed down the movement of the fingers. However, even when at very slow speeds, the fingers could still push the particles away as shown below:
[Image: imageedit-2-6662267114.png]
When I lift the gripper up, the rope just stayed where it was.

I also tried increasing the substeps, it did not show much effect as well. Meanwhile, the rope resolution was kept at 1 and in the thickness was set to 0.05. The Obi collider materials for both fingers were set to HighFriction/HighStaticFriction.

WIth your experience, do you think what I have been working on is viable? Thank you again for video and tutorial link, they are really helpful.
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Messages In This Thread
Obi collision issue - by Henning - 24-01-2021, 12:23 AM
RE: Obi collision issue - by josemendez - 25-01-2021, 08:58 AM
RE: Obi collision issue - by Henning - 05-02-2021, 06:21 PM