Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Reduce rope movement?
#7
(27-01-2021, 04:35 PM)josemendez Wrote: If a particle starts a frame the wrong side of a MeshCollider's surface, it will stay there as MeshColliders have no concept of what "inside" or "outside" means. They're just a paper-thin surface, that prevents other objects from penetrating in either direction. This is because outside/inside tests for arbitrary concave meshes is quite expensive.

Primitives (being convex shapes) do have a inside/outside concept and can project other objects outside if they start the frame inside of them.


Best fix would be for your character to spawn with their feet at floor level, then. If your character is a capsule collider, I think you also risk him falling trough the floor otherwise.

Let me know how it goes!

As it's a unity XR rig it always begins at floor level unfortunately, but a simple fix is to spawn the belt higher up and adjust it after the player spawns. Thanks for the help, if you could have a look at the grab rope thread as well that would be great!
Reply


Messages In This Thread
Reduce rope movement? - by Xanduffy - 22-01-2021, 08:22 PM
RE: Reduce rope movement? - by josemendez - 23-01-2021, 01:15 AM
RE: Reduce rope movement? - by Xanduffy - 27-01-2021, 04:09 PM
RE: Reduce rope movement? - by josemendez - 27-01-2021, 04:18 PM
RE: Reduce rope movement? - by Xanduffy - 27-01-2021, 04:26 PM
RE: Reduce rope movement? - by josemendez - 27-01-2021, 04:35 PM
RE: Reduce rope movement? - by Xanduffy - 27-01-2021, 05:08 PM