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Help  Reduce rope movement?
#5
(27-01-2021, 04:18 PM)josemendez Wrote: You're welcome Sonrisa

On what circumstances does this happen? Primitive colliders (cubes, spheres, capsules) should project any particles inside of them immediately, as they're "solid". MeshColliders won't however, as they're hollow (only the surface collides).

Can you give some more details about this?

Of course, I think I see the issue. My test environment is made up of probuilder shapes which are mesh colliders. It mainly occurs when the player spawns in, as the rope is attached to their hip, which begins at floor level causing the particles to embed underneath the surface collider as you said.
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Messages In This Thread
Reduce rope movement? - by Xanduffy - 22-01-2021, 08:22 PM
RE: Reduce rope movement? - by josemendez - 23-01-2021, 01:15 AM
RE: Reduce rope movement? - by Xanduffy - 27-01-2021, 04:09 PM
RE: Reduce rope movement? - by josemendez - 27-01-2021, 04:18 PM
RE: Reduce rope movement? - by Xanduffy - 27-01-2021, 04:26 PM
RE: Reduce rope movement? - by josemendez - 27-01-2021, 04:35 PM
RE: Reduce rope movement? - by Xanduffy - 27-01-2021, 05:08 PM